public class Box extends java.lang.Object implements PrimitiveList
| Constructor and Description |
|---|
Box() |
| Modifier and Type | Method and Description |
|---|---|
PrimitiveList |
getBakingPrimitives()
Create a new
PrimitiveList object suitable for baking lightmaps. |
int |
getNumPrimitives()
Returns the number of individual primtives in this aggregate object.
|
float |
getPrimitiveBound(int primID,
int i)
Retrieve the bounding box component of a particular primitive in object
space.
|
BoundingBox |
getWorldBounds(Matrix4 o2w)
Compute a bounding box of this object in world space, using the specified
object-to-world transformation matrix.
|
void |
intersectPrimitive(Ray r,
int primID,
IntersectionState state)
Intersect the specified primitive in local space.
|
void |
prepareShadingState(ShadingState state)
Prepare the specified
ShadingState by setting all of its internal
parameters. |
boolean |
update(ParameterList pl,
SunflowAPI api)
Update this object given a list of parameters.
|
public boolean update(ParameterList pl, SunflowAPI api)
RenderObjectupdate in interface RenderObjectpl - list of parameters to read fromapi - reference to the current scenetrue if the update is succesfull,
false otherwisepublic void prepareShadingState(ShadingState state)
PrimitiveListShadingState by setting all of its internal
parameters.prepareShadingState in interface PrimitiveListstate - shading state to fill inpublic void intersectPrimitive(Ray r, int primID, IntersectionState state)
PrimitiveListintersectPrimitive in interface PrimitiveListr - ray in the object's local spaceprimID - primitive index to intersectstate - intersection stateRay.setMax(float),
IntersectionState.setIntersection(int, float, float)public int getNumPrimitives()
PrimitiveListgetNumPrimitives in interface PrimitiveListpublic float getPrimitiveBound(int primID,
int i)
PrimitiveListgetPrimitiveBound in interface PrimitiveListprimID - primitive indexi - bounding box side indexpublic BoundingBox getWorldBounds(Matrix4 o2w)
PrimitiveListMatrix4.transform(BoundingBox). If the matrix is
null no transformation is needed, and object space is
equivalent to world space.getWorldBounds in interface PrimitiveListo2w - object to world transformation matrixpublic PrimitiveList getBakingPrimitives()
PrimitiveListPrimitiveList object suitable for baking lightmaps.
This means a set of primitives laid out in the unit square UV space. This
method is optional, objects which do not support it should simply return
null.getBakingPrimitives in interface PrimitiveList