public interface CameraLens extends RenderObject
| Modifier and Type | Method and Description |
|---|---|
Ray |
getRay(float x,
float y,
int imageWidth,
int imageHeight,
double lensX,
double lensY,
double time)
Create a new
rayto be cast through pixel (x,y) on the image
plane. |
updateRay getRay(float x, float y, int imageWidth, int imageHeight, double lensX, double lensY, double time)
rayto be cast through pixel (x,y) on the image
plane. Two sampling parameters are provided for lens sampling. They are
guarenteed to be in the interval [0,1). They can be used to perturb the
position of the source of the ray on the lens of the camera for DOF
effects. A third sampling parameter is provided for motion blur effects.
Note that the Camera class already handles camera movement motion
blur. Rays should be generated in camera space - that is, with the eye at
the origin, looking down the -Z axis, with +Y pointing up.x - x coordinate of the (sub)pixely - y coordinate of the (sub)pixelimageWidth - image width in pixelsimageHeight - image height in pixelslensX - x lens sampling parameterlensY - y lens sampling parametertime - time sampling parameter